My works
About Me
I am a gameplay character animator with 7+ years of experience creating stylized, hand-keyed animations for games. My work focuses on clear posing, strong timing, readable motion, and animation that supports gameplay feel, responsiveness, and player feedback.
I work across 3D character animation and 2D puppet-style animation with tools such as Autodesk Maya, Blender, Unity, and Spine.
Contact
For gameplay animation work, collaboration, or portfolio inquiries, you can reach me here.